Mage is a frail class with strong damage, and is the only tier 2 class with an ally healing spell, making it very useful in early boss fights.
These skills require the user to manually cast them. It costs 2 skill points per rank to level up these skills.
|Drain||Magic that deals damage to the target enemy and heals the caster.||Low cooldown, basic attack. Drain has reliable damage and at 5/5 has a managable cooldown of 4 seconds. Should be maxed first.||5||
|Runic Blast||After channeling for 1 second, blasts the target area. All nearby Enemies take damage.||The second of mage's attacks, with the second lowest cooldown. Provides reliable aoe damage and is a powerful way to clear out mobs and to gain experience by killing many mobs quickly.||5||
|Arcane Storm||After channeling for 5 seconds without taking damage, a storm is summoned at the target area for a brief time, dealing damage each second.||5||
|Meditate||Begin a channel in which the caster gains a percentage of their maximu mana per second. The channel is cancelled by crouching or taking damage.||3||
|Haven||Begin a channel which creates a healing field that will heal all allies per second for a short period of time. Taking damage will cancel the heal early.||3||
|Blessing||Grants you and all nearby allies a bonus of 30 Strength, Dexterity and intelligence for a period of time.||1||
|Riftwalk||You have 2 riftwalk charges. Crouch to use one and warp after 0.5 seconds. Gain speed for 2 seconds after warping.Charges refresh after a period of time.||Riftwalk has two variants of the skill: Riftwalk Forwards, and Riftwalk Backwards, which you can level only one of at a time.||5|
These skills either cast automatically, or are constantly active. These cost 2 skill points to rank up.
|Lifeline||If a player reaches below 40% health, and has at least 30% mana left, significantly reduces damage taken. During lifeline, the user loses 5% mana each time they are hit.||2|
|Mage's Essence||As a mage, passively gain a 20% damage buff when wearing all iron armor.||1|